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Merge pull request #1183 from paulromano/cpp-cleanup
General improvements in C++ code
This commit is contained in:
commit
e6ae490a31
78 changed files with 1356 additions and 1422 deletions
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@ -66,7 +66,7 @@ void
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adjust_indices()
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{
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// Adjust material/fill idices.
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for (Cell* c : model::cells) {
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for (auto& c : model::cells) {
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if (c->fill_ != C_NONE) {
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int32_t id = c->fill_;
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auto search_univ = model::universe_map.find(id);
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@ -102,7 +102,7 @@ adjust_indices()
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}
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// Change cell.universe values from IDs to indices.
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for (Cell* c : model::cells) {
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for (auto& c : model::cells) {
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auto search = model::universe_map.find(c->universe_);
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if (search != model::universe_map.end()) {
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c->universe_ = search->second;
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@ -115,7 +115,7 @@ adjust_indices()
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}
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// Change all lattice universe values from IDs to indices.
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for (Lattice* l : model::lattices) {
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for (auto& l : model::lattices) {
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l->adjust_indices();
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}
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}
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@ -125,7 +125,7 @@ adjust_indices()
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void
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assign_temperatures()
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{
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for (Cell* c : model::cells) {
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for (auto& c : model::cells) {
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// Ignore non-material cells and cells with defined temperature.
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if (c->material_.size() == 0) continue;
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if (c->sqrtkT_.size() > 0) continue;
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@ -234,12 +234,12 @@ find_root_universe()
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{
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// Find all the universes listed as a cell fill.
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std::unordered_set<int32_t> fill_univ_ids;
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for (Cell* c : model::cells) {
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for (const auto& c : model::cells) {
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fill_univ_ids.insert(c->fill_);
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}
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// Find all the universes contained in a lattice.
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for (Lattice* lat : model::lattices) {
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for (const auto& lat : model::lattices) {
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for (auto it = lat->begin(); it != lat->end(); ++it) {
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fill_univ_ids.insert(*it);
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}
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@ -318,7 +318,7 @@ prepare_distribcell()
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// unique distribcell array index.
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int distribcell_index = 0;
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std::vector<int32_t> target_univ_ids;
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for (Universe* u : model::universes) {
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for (const auto& u : model::universes) {
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for (auto cell_indx : u->cells_) {
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if (distribcells.find(cell_indx) != distribcells.end()) {
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model::cells[cell_indx]->distribcell_index_ = distribcell_index;
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@ -330,19 +330,19 @@ prepare_distribcell()
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// Allocate the cell and lattice offset tables.
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int n_maps = target_univ_ids.size();
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for (Cell* c : model::cells) {
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for (auto& c : model::cells) {
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if (c->type_ != FILL_MATERIAL) {
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c->offset_.resize(n_maps, C_NONE);
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}
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}
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for (Lattice* lat : model::lattices) {
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for (auto& lat : model::lattices) {
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lat->allocate_offset_table(n_maps);
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}
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// Fill the cell and lattice offset tables.
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for (int map = 0; map < target_univ_ids.size(); map++) {
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auto target_univ_id = target_univ_ids[map];
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for (Universe* univ : model::universes) {
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for (const auto& univ : model::universes) {
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int32_t offset {0}; // TODO: is this a bug? It matches F90 implementation.
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for (int32_t cell_indx : univ->cells_) {
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Cell& c = *model::cells[cell_indx];
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@ -525,15 +525,12 @@ maximum_levels(int32_t univ)
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void
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free_memory_geometry()
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{
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for (Cell* c : model::cells) {delete c;}
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model::cells.clear();
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model::cell_map.clear();
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for (Universe* u : model::universes) {delete u;}
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model::universes.clear();
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model::universe_map.clear();
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for (Lattice* lat : model::lattices) {delete lat;}
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model::lattices.clear();
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model::lattice_map.clear();
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