OpenMC/include/openmc/position.h
Gavin Ridley 81b7388624
Raytrace plots (#2655)
Co-authored-by: Patrick Shriwise <pshriwise@gmail.com>
Co-authored-by: Paul Romano <paul.k.romano@gmail.com>
2025-02-18 03:11:54 +00:00

253 lines
5.8 KiB
C++

#ifndef OPENMC_POSITION_H
#define OPENMC_POSITION_H
#include <cmath> // for sqrt
#include <iostream>
#include <stdexcept> // for out_of_range
#include "fmt/format.h"
#include "openmc/array.h"
#include "openmc/vector.h"
namespace openmc {
//==============================================================================
//! Type representing a position in Cartesian coordinates
//==============================================================================
struct Position {
// Constructors
Position() = default;
Position(double x_, double y_, double z_) : x {x_}, y {y_}, z {z_} {};
Position(const double xyz[]) : x {xyz[0]}, y {xyz[1]}, z {xyz[2]} {};
Position(const vector<double>& xyz) : x {xyz[0]}, y {xyz[1]}, z {xyz[2]} {};
Position(const array<double, 3>& xyz) : x {xyz[0]}, y {xyz[1]}, z {xyz[2]} {};
// Unary operators
Position& operator+=(Position);
Position& operator+=(double);
Position& operator-=(Position);
Position& operator-=(double);
Position& operator*=(Position);
Position& operator*=(double);
Position& operator/=(Position);
Position& operator/=(double);
Position operator-() const;
const double& operator[](int i) const
{
switch (i) {
case 0:
return x;
case 1:
return y;
case 2:
return z;
default:
throw std::out_of_range {"Index in Position must be between 0 and 2."};
}
}
double& operator[](int i)
{
switch (i) {
case 0:
return x;
case 1:
return y;
case 2:
return z;
default:
throw std::out_of_range {"Index in Position must be between 0 and 2."};
}
}
// Access to x, y, or z by compile time known index (specializations below)
template<int i>
const double& get() const
{
throw std::out_of_range {"Index in Position must be between 0 and 2."};
}
template<int i>
double& get()
{
throw std::out_of_range {"Index in Position must be between 0 and 2."};
}
// Other member functions
//! Dot product of two vectors
//! \param[in] other Vector to take dot product with
//! \result Resulting dot product
inline double dot(Position other) const
{
return x * other.x + y * other.y + z * other.z;
}
inline double norm() const { return std::sqrt(x * x + y * y + z * z); }
inline Position cross(Position other) const
{
return {y * other.z - z * other.y, z * other.x - x * other.z,
x * other.y - y * other.x};
}
//! Reflect a direction across a normal vector
//! \param[in] other Vector to reflect across
//! \result Reflected vector
Position reflect(Position n) const;
//! Rotate the position by applying a rotation matrix
template<typename T>
Position rotate(const T& rotation) const
{
return {x * rotation[0] + y * rotation[1] + z * rotation[2],
x * rotation[3] + y * rotation[4] + z * rotation[5],
x * rotation[6] + y * rotation[7] + z * rotation[8]};
}
//! Rotate the position by applying the inverse of a rotation matrix
//! using the fact that rotation matrices are orthonormal.
template<typename T>
Position inverse_rotate(const T& rotation) const
{
return {x * rotation[0] + y * rotation[3] + z * rotation[6],
x * rotation[1] + y * rotation[4] + z * rotation[7],
x * rotation[2] + y * rotation[5] + z * rotation[8]};
}
// Data members
double x = 0.;
double y = 0.;
double z = 0.;
};
// Compile-time known member index access functions
template<>
inline const double& Position::get<0>() const
{
return x;
}
template<>
inline const double& Position::get<1>() const
{
return y;
}
template<>
inline const double& Position::get<2>() const
{
return z;
}
template<>
inline double& Position::get<0>()
{
return x;
}
template<>
inline double& Position::get<1>()
{
return y;
}
template<>
inline double& Position::get<2>()
{
return z;
}
// Binary operators
inline Position operator+(Position a, Position b)
{
return a += b;
}
inline Position operator+(Position a, double b)
{
return a += b;
}
inline Position operator+(double a, Position b)
{
return b += a;
}
inline Position operator-(Position a, Position b)
{
return a -= b;
}
inline Position operator-(Position a, double b)
{
return a -= b;
}
inline Position operator-(double a, Position b)
{
return b -= a;
}
inline Position operator*(Position a, Position b)
{
return a *= b;
}
inline Position operator*(Position a, double b)
{
return a *= b;
}
inline Position operator*(double a, Position b)
{
return b *= a;
}
inline Position operator/(Position a, Position b)
{
return a /= b;
}
inline Position operator/(Position a, double b)
{
return a /= b;
}
inline Position operator/(double a, Position b)
{
return b /= a;
}
inline Position Position::reflect(Position n) const
{
const double projection = n.dot(*this);
const double magnitude = n.dot(n);
n *= (2.0 * projection / magnitude);
return *this - n;
}
inline bool operator==(Position a, Position b)
{
return a.x == b.x && a.y == b.y && a.z == b.z;
}
inline bool operator!=(Position a, Position b)
{
return a.x != b.x || a.y != b.y || a.z != b.z;
}
std::ostream& operator<<(std::ostream& os, Position a);
//==============================================================================
//! Type representing a vector direction in Cartesian coordinates
//==============================================================================
using Direction = Position;
} // namespace openmc
namespace fmt {
template<>
struct formatter<openmc::Position> : formatter<std::string> {
template<typename FormatContext>
#if FMT_VERSION >= 110000 // Version 11.0.0 and above
auto format(const openmc::Position& pos, FormatContext& ctx) const {
#else // For versions below 11.0.0
auto format(const openmc::Position& pos, FormatContext& ctx)
{
#endif
return formatter<std::string>::format(
fmt::format("({}, {}, {})", pos.x, pos.y, pos.z), ctx);
}
}; // namespace fmt
} // namespace fmt
#endif // OPENMC_POSITION_H