September Morn Update

This commit is contained in:
Ingy döt Net 2019-09-12 10:33:56 -07:00
parent 4e2d22a71d
commit aac6731f2c
6856 changed files with 141342 additions and 21127 deletions

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@ -1,75 +1,103 @@
import Data.List
import System.Random
import Control.Monad.State
(State, evalState, replicateM, runState, state)
import System.Random (StdGen, newStdGen, randomR)
import Data.List (find, nub, sort)
combinations :: Int -> [a] -> [[a]]
combinations 0 _ = [[]]
combinations _ [] = []
combinations k (y:ys) = map (y:) (combinations (k - 1) ys) ++ combinations k ys
combinations 0 _ = [[]]
combinations _ [] = []
combinations k (y:ys) = map (y :) (combinations (k - 1) ys) ++ combinations k ys
data Color = Red | Green | Purple deriving (Show, Enum, Bounded, Ord, Eq)
data Symbol = Oval | Squiggle | Diamond deriving (Show, Enum, Bounded, Ord, Eq)
data Count = One | Two | Three deriving (Show, Enum, Bounded, Ord, Eq)
data Shading = Solid | Open | Striped deriving (Show, Enum, Bounded, Ord, Eq)
data Color
= Red
| Green
| Purple
deriving (Show, Enum, Bounded, Ord, Eq)
data Card = Card {
color :: Color,
symbol :: Symbol,
count :: Count,
shading :: Shading
} deriving (Show)
data Symbol
= Oval
| Squiggle
| Diamond
deriving (Show, Enum, Bounded, Ord, Eq)
data Count
= One
| Two
| Three
deriving (Show, Enum, Bounded, Ord, Eq)
data Shading
= Solid
| Open
| Striped
deriving (Show, Enum, Bounded, Ord, Eq)
data Card = Card
{ color :: Color
, symbol :: Symbol
, count :: Count
, shading :: Shading
} deriving (Show)
-- Identify a set of three cards by counting all attribute types.
-- if each count is 3 or 1 ( not 2 ) the the cards compose a set.
isSet :: [Card] -> Bool
isSet cs =
let colorCount = length $ nub $ sort $ map color cs
symbolCount = length $ nub $ sort $ map symbol cs
countCount = length $ nub $ sort $ map count cs
shadingCount = length $ nub $ sort $ map shading cs
in colorCount /= 2 && symbolCount /= 2 && countCount /= 2 && shadingCount /= 2
let total = length . nub . sort . flip map cs
in notElem 2 [total color, total symbol, total count, total shading]
-- Get a random card from a deck. Returns the card and removes it from the deck.
getCard :: State (StdGen, [Card]) Card
getCard = state $ \(gen, cs) -> let (i, newGen) = randomR (0, length cs - 1) gen
(a,b) = splitAt i cs
in (head b, (newGen, a ++ tail b))
getCard =
state $
\(gen, cs) ->
let (i, newGen) = randomR (0, length cs - 1) gen
(a, b) = splitAt i cs
in (head b, (newGen, a ++ tail b))
-- Get a hand of cards. Starts with new deck and then removes the
-- appropriate number of cards from that deck.
getHand :: Int -> State StdGen [Card]
getHand n = state $ \gen ->
let deck = [Card co sy ct sh |
co <- [minBound..maxBound],
sy <- [minBound..maxBound],
ct <- [minBound..maxBound],
sh <- [minBound..maxBound]]
(a,(newGen, _)) = runState (replicateM n getCard) (gen,deck)
in (a, newGen)
getHand n =
state $
\gen ->
let az = [minBound .. maxBound]
deck =
[ Card co sy ct sh
| co <- az
, sy <- az
, ct <- az
, sh <- az ]
(a, (newGen, _)) = runState (replicateM n getCard) (gen, deck)
in (a, newGen)
-- Get an unbounded number of hands of the appropriate number of cards.
getManyHands :: Int -> State StdGen [[Card]]
getManyHands n = (sequence.repeat) (getHand n)
getManyHands n = (sequence . repeat) (getHand n)
-- Deal out hands of the appropriate size until one with the desired number
-- of sets is found. then print the hand and the sets.
showSolutions :: Int -> Int -> IO ()
showSolutions cardCount solutionCount = do
putStrLn $ "Showing hand of " ++ show cardCount ++ " cards with " ++ show solutionCount ++ " solutions."
gen <- newStdGen
let Just z = find (\ls -> length (filter isSet $ combinations 3 ls) == solutionCount) $
evalState (getManyHands cardCount) gen
mapM_ print z
putStrLn ""
putStrLn "Solutions:"
mapM_ putSet $ filter isSet $ combinations 3 z where
putSet st = do
mapM_ print st
putStrLn ""
putStrLn $
"Showing hand of " ++
show cardCount ++ " cards with " ++ show solutionCount ++ " solutions."
gen <- newStdGen
let Just z =
find ((solutionCount ==) . length . filter isSet . combinations 3) $
evalState (getManyHands cardCount) gen
mapM_ print z
putStrLn ""
putStrLn "Solutions:"
mapM_ putSet $ filter isSet $ combinations 3 z
where
putSet st = do
mapM_ print st
putStrLn ""
-- Show a hand of 9 cards with 4 solutions
-- and a hand of 12 cards with 6 solutions.
main :: IO ()
main = do
showSolutions 9 4
showSolutions 12 6
showSolutions 9 4
showSolutions 12 6

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using Random, IterTools, Combinatorics
function SetGameTM(basic = true)
drawsize = basic ? 9 : 12
setsneeded = div(drawsize, 2)
setsof3 = Vector{Vector{NTuple{4, String}}}()
draw = Vector{NTuple{4, String}}()
deck = collect(Iterators.product(["red", "green", "purple"], ["one", "two", "three"],
["oval", "squiggle", "diamond"], ["solid", "open", "striped"]))
while length(setsof3) != setsneeded
empty!(draw)
empty!(setsof3)
map(x -> push!(draw, x), shuffle(deck)[1:drawsize])
for threecards in combinations(draw, 3)
canuse = true
for i in 1:4
u = length(unique(map(x->x[i], threecards)))
if u != 3 && u != 1
canuse = false
end
end
if canuse
push!(setsof3, threecards)
end
end
end
println("Dealt $drawsize cards:")
for card in draw
println(" $card")
end
println("\nFormed these cards into $setsneeded sets:")
for set in setsof3
for card in set
println(" $card")
end
println()
end
end
SetGameTM()
SetGameTM(false)