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fix math equation in geometry.rst
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1 changed files with 4 additions and 4 deletions
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@ -924,8 +924,8 @@ as follows,
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\mu \in [0, 1]
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\phi \in [0, 2\pi]
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where :math:`{\mu = cos(\theta)}` is the cosine of the polar angle between reflected direction
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and the normal to the surface; and :math: `{\theta}` is the azimuthal angle.
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where :math:`\mu = cos(\theta)` is the cosine of the polar angle between reflected direction
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and the normal to the surface; and :math:`\theta` is the azimuthal angle.
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Thus, the cosine of the polar angle can extracted like this,
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.. math::
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: label: white-reflection-cosine
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@ -935,7 +935,7 @@ Thus, the cosine of the polar angle can extracted like this,
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and the azimuthal angle is uniform,
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.. math::
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: label: white-reflection-unifrm
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: label: white-reflection-uniform
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f(\phi) = frac{d\phi}{2\pi}
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@ -947,7 +947,7 @@ like this,
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\mu = sqrt{\eta_(1)}
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\phi = 2\pi \eta_(2)
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where :math: `{\eta}` is the uniform random number, simply computed by random number generator.
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where :math:`\eta` is the uniform random number, simply computed by random number generator.
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Eventually, the final reflected direction vector can be computed via the rotation of normal to
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the surface like this,
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.. math::
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