Updating some documentation.

This commit is contained in:
Patrick Shriwise 2019-03-17 12:28:19 -05:00
parent 9c48ee69a4
commit 45dd3ecc06

View file

@ -893,11 +893,11 @@ void draw_mesh_lines(Plot pl, ImageData& data)
// CREATE_VOXEL outputs a binary file that can be input into silomesh for 3D
// geometry visualization. It works the same way as create_ppm by dragging a
// particle across the geometry for the specified number of voxels. The first 3
// int(4)'s in the binary are the number of x, y, and z voxels. The next 3
// real(8)'s are the widths of the voxels in the x, y, and z directions. The
// next 3 real(8)'s are the x, y, and z coordinates of the lower left
// point. Finally the binary is filled with entries of four int(4)'s each. Each
// 'row' in the binary contains four int(4)'s: 3 for x,y,z position and 1 for
// int's in the binary are the number of x, y, and z voxels. The next 3
// double's are the widths of the voxels in the x, y, and z directions. The
// next 3 double's are the x, y, and z coordinates of the lower left
// point. Finally the binary is filled with entries of four int's each. Each
// 'row' in the binary contains four int's: 3 for x,y,z position and 1 for
// cell or material id. For 1 million voxels this produces a file of
// approximately 15MB.
// =============================================================================