Correcting name of the MOAB class.

This commit is contained in:
Patrick Shriwise 2021-02-16 22:48:28 -06:00
parent d0353c8c15
commit 704c4590a0

View file

@ -1688,11 +1688,11 @@ MOABMesh::intersect_track(const moab::CartVect& start,
}
void
MOABUnstructuredMesh::bins_crossed(Position last_r,
Position r,
const Direction& u,
std::vector<int>& bins,
std::vector<double>& lengths) const
MOABMesh::bins_crossed(Position last_r,
Position r,
const Direction& u,
std::vector<int>& bins,
std::vector<double>& lengths) const
{
// u /= u.norm();
moab::CartVect r0(last_r.x, last_r.y, last_r.z);
@ -1819,10 +1819,10 @@ double MOABMesh::tet_volume(moab::EntityHandle tet) const
return 1.0 / 6.0 * (((p[1] - p[0]) * (p[2] - p[0])) % (p[3] - p[0]));
}
void MOABUnstructuredMesh::surface_bins_crossed(Position r0,
Position r1,
const Direction& u,
std::vector<int>& bins) const
void MOABMesh::surface_bins_crossed(Position r0,
Position r1,
const Direction& u,
std::vector<int>& bins) const
{
// TODO: Implement triangle crossings here